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Collision Methods

The Collision type exposes the following members.

Methods
 NameDescription
Public methodStatic memberCollideCircles Compute the collision manifold between two circles.
Public methodStatic memberCollideEdgeAndCircle Compute contact points for edge versus circle. This accounts for edge connectivity.
Public methodStatic memberCollideEdgeAndPolygon Collides and edge and a polygon, taking into account edge adjacency.
Public methodStatic memberCollidePolygonAndCircle Compute the collision manifold between a polygon and a circle.
Public methodStatic memberCollidePolygons Compute the collision manifold between two polygons.
Public methodStatic memberGetPointStates 
Public methodStatic memberTestOverlap Test overlap between the two shapes.
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