CollisionCollideEdgeAndCircle Method |
Compute contact points for edge versus circle.
This accounts for edge connectivity.
Namespace: Internal.tainicom.Aether.Physics2D.CollisionAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static void CollideEdgeAndCircle(
ref Manifold manifold,
EdgeShape edgeA,
ref Transform transformA,
CircleShape circleB,
ref Transform transformB
)
Parameters
- manifold Manifold
- The manifold.
- edgeA EdgeShape
- The edge A.
- transformA Transform
- The transform A.
- circleB CircleShape
- The circle B.
- transformB Transform
- The transform B.
See Also