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CollisionCollideEdgeAndCircle Method

Compute contact points for edge versus circle. This accounts for edge connectivity.

Namespace: Internal.tainicom.Aether.Physics2D.Collision
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static void CollideEdgeAndCircle(
	ref Manifold manifold,
	EdgeShape edgeA,
	ref Transform transformA,
	CircleShape circleB,
	ref Transform transformB
)

Parameters

manifold  Manifold
The manifold.
edgeA  EdgeShape
The edge A.
transformA  Transform
The transform A.
circleB  CircleShape
The circle B.
transformB  Transform
The transform B.
See Also