CollisionCollidePolygonAndCircle Method |
Compute the collision manifold between a polygon and a circle.
Namespace: Internal.tainicom.Aether.Physics2D.CollisionAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static void CollidePolygonAndCircle(
ref Manifold manifold,
PolygonShape polygonA,
ref Transform xfA,
CircleShape circleB,
ref Transform xfB
)
Parameters
- manifold Manifold
- The manifold.
- polygonA PolygonShape
- The polygon A.
- xfA Transform
- The transform of A.
- circleB CircleShape
- The circle B.
- xfB Transform
- The transform of B.
See Also