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RenderingPipeline_BasicOcclusionCullingBufferDirectionalLight Property

Whether to use the software occlusion culling buffer to skip invisible objects for directional light shadows.

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public Reference<bool> OcclusionCullingBufferDirectionalLight { get; set; }

Property Value

ReferenceBoolean
See Also