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WorldRayCast Method

Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point. Inside the callback: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void RayCast(
	RayCastReportFixtureDelegate callback,
	Vector2 point1,
	Vector2 point2
)

Parameters

callback  RayCastReportFixtureDelegate
A user implemented callback class.
point1  Vector2
The ray starting point.
point2  Vector2
The ray ending point.
See Also