Click or drag to resize

WorldRemove Method

Overload List
 NameDescription
Public methodRemove(Body) Destroy a rigid body. Warning: This automatically deletes all associated shapes and joints. Warning: This method is locked during callbacks.
Public methodRemove(Controller) Warning: This method is locked during callbacks.
Public methodRemove(Joint) Destroy a joint. This may cause the connected bodies to begin colliding. Warning: This method is locked during callbacks.
Top
See Also