WorldRemove Method |
| Name | Description | |
|---|---|---|
| Remove(Body) | Destroy a rigid body. Warning: This automatically deletes all associated shapes and joints. Warning: This method is locked during callbacks. | |
| Remove(Controller) | Warning: This method is locked during callbacks. | |
| Remove(Joint) | Destroy a joint. This may cause the connected bodies to begin colliding. Warning: This method is locked during callbacks. |