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PulleyJoint Class

The pulley joint is connected to two bodies and two fixed world points. The pulley supports a ratio such that: length1 + ratio * length2 <= constant Yes, the force transmitted is scaled by the ratio. Warning: the pulley joint can get a bit squirrelly by itself. They often work better when combined with prismatic joints. You should also cover the the anchor points with static shapes to prevent one side from going to zero length.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.Dynamics.JointsJoint
    Internal.tainicom.Aether.Physics2D.Dynamics.JointsPulleyJoint

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class PulleyJoint : Joint

The PulleyJoint type exposes the following members.

Constructors
 NameDescription
Public methodPulleyJoint Constructor for PulleyJoint.
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Properties
 NameDescription
Public propertyBodyA Get the first body attached to this joint.
(Inherited from Joint)
Public propertyBodyB Get the second body attached to this joint.
(Inherited from Joint)
Public propertyBreakpoint The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint)
Public propertyCollideConnected Set this flag to true if the attached bodies should collide.
(Inherited from Joint)
Public propertyCurrentLengthA The current length between the anchor point on BodyA and WorldAnchorA
Public propertyCurrentLengthB The current length between the anchor point on BodyB and WorldAnchorB
Public propertyJointType Gets or sets the type of the joint.
(Inherited from Joint)
Public propertyLengthA Get the current length of the segment attached to body1.
Public propertyLengthB Get the current length of the segment attached to body2.
Public propertyLocalAnchorA The local anchor point on BodyA
Public propertyLocalAnchorB The local anchor point on BodyB
Public propertyRatio Get the pulley ratio.
Public propertyWorld Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint)
Public propertyWorldAnchorA Get the first world anchor.
(Overrides JointWorldAnchorA)
Public propertyWorldAnchorB Get the second world anchor.
(Overrides JointWorldAnchorB)
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Methods
 NameDescription
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetReactionForce
(Overrides JointGetReactionForce(Single))
Public methodGetReactionTorque
(Overrides JointGetReactionTorque(Single))
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsFixedType Return true if the joint is a fixed type.
(Inherited from Joint)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Protected methodWakeBodies
(Inherited from Joint)
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Events
 NameDescription
Public eventBroke Fires when the joint is broken.
(Inherited from Joint)
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Fields
 NameDescription
Public fieldEnabled Indicate if this join is enabled or not. Disabling a joint means it is still in the simulation, but inactive.
(Inherited from Joint)
Public fieldTag Set the user data pointer.
(Inherited from Joint)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also