Pulley |
The PulleyJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| CurrentLengthA | The current length between the anchor point on BodyA and WorldAnchorA | |
| CurrentLengthB | The current length between the anchor point on BodyB and WorldAnchorB | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| LengthA | Get the current length of the segment attached to body1. | |
| LengthB | Get the current length of the segment attached to body2. | |
| LocalAnchorA | The local anchor point on BodyA | |
| LocalAnchorB | The local anchor point on BodyB | |
| Ratio | Get the pulley ratio. | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA |
Get the first world anchor.
(Overrides JointWorldAnchorA) | |
| WorldAnchorB |
Get the second world anchor.
(Overrides JointWorldAnchorB) |