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PulleyJointWorldAnchorA Property

Get the first world anchor.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public override sealed Vector2 WorldAnchorA { get; set; }

Property Value

Vector2
See Also