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PulleyJoint Constructor

Constructor for PulleyJoint.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public PulleyJoint(
	Body bodyA,
	Body bodyB,
	Vector2 anchorA,
	Vector2 anchorB,
	Vector2 worldAnchorA,
	Vector2 worldAnchorB,
	float ratio,
	bool useWorldCoordinates = false
)

Parameters

bodyA  Body
The first body.
bodyB  Body
The second body.
anchorA  Vector2
The anchor on the first body.
anchorB  Vector2
The anchor on the second body.
worldAnchorA  Vector2
The world anchor for the first body.
worldAnchorB  Vector2
The world anchor for the second body.
ratio  Single
The ratio.
useWorldCoordinates  Boolean  (Optional)
Set to true if you are using world coordinates as anchors.
See Also