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PathManager Class

An easy to use manager for creating paths.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.CommonPathManager

Namespace: Internal.tainicom.Aether.Physics2D.Common
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static class PathManager

The PathManager type exposes the following members.

Methods
 NameDescription
Public methodStatic memberAttachBodiesWithRevoluteJoint Attaches the bodies with revolute joints.
Public methodStatic memberConvertPathToEdges Convert a path into a set of edges and attaches them to the specified body. Note: use only for static edges.
Public methodStatic memberConvertPathToPolygon Convert a closed path into a polygon. Convex decomposition is automatically performed.
Public methodStatic memberEvenlyDistributeShapesAlongPath(World, Path, Shape, BodyType, Int32, Object) Duplicates the given Body along the given path for approximatly the given copies.
Public methodStatic memberEvenlyDistributeShapesAlongPath(World, Path, IEnumerableShape, BodyType, Int32, Object) Duplicates the given Body along the given path for approximatly the given copies.
Public methodStatic memberMoveBodyOnPath Moves the given body along the defined path.
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