An easy to use manager for creating paths.
Inheritance HierarchySystemObject Internal.tainicom.Aether.Physics2D.CommonPathManager Namespace: Internal.tainicom.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static class PathManager
The PathManager type exposes the following members.
Methods| | Name | Description |
|---|
  | AttachBodiesWithRevoluteJoint |
Attaches the bodies with revolute joints.
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  | ConvertPathToEdges |
Convert a path into a set of edges and attaches them to the specified body.
Note: use only for static edges.
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  | ConvertPathToPolygon |
Convert a closed path into a polygon.
Convex decomposition is automatically performed.
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  | EvenlyDistributeShapesAlongPath(World, Path, Shape, BodyType, Int32, Object) |
Duplicates the given Body along the given path for approximatly the given copies.
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  | EvenlyDistributeShapesAlongPath(World, Path, IEnumerableShape, BodyType, Int32, Object) |
Duplicates the given Body along the given path for approximatly the given copies.
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  | MoveBodyOnPath |
Moves the given body along the defined path.
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