PathManagerEvenlyDistributeShapesAlongPath(World, Path, IEnumerableShape, BodyType, Int32, Object) Method |
Duplicates the given Body along the given path for approximatly the given copies.
Namespace: Internal.tainicom.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static List<Body> EvenlyDistributeShapesAlongPath(
World world,
Path path,
IEnumerable<Shape> shapes,
BodyType type,
int copies,
Object userData = null
)
Parameters
- world World
- The world.
- path Path
- The path.
- shapes IEnumerableShape
- The shapes.
- type BodyType
- The type.
- copies Int32
- The copies.
- userData Object (Optional)
Return Value
ListBody
See Also