Click or drag to resize

PathManagerAttachBodiesWithRevoluteJoint Method

Attaches the bodies with revolute joints.

Namespace: Internal.tainicom.Aether.Physics2D.Common
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static List<RevoluteJoint> AttachBodiesWithRevoluteJoint(
	World world,
	List<Body> bodies,
	Vector2 localAnchorA,
	Vector2 localAnchorB,
	bool connectFirstAndLast,
	bool collideConnected
)

Parameters

world  World
The world.
bodies  ListBody
The bodies.
localAnchorA  Vector2
The local anchor A.
localAnchorB  Vector2
The local anchor B.
connectFirstAndLast  Boolean
if set to true [connect first and last].
collideConnected  Boolean
if set to true [collide connected].

Return Value

ListRevoluteJoint
See Also