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FixtureCollidesWith Property

Defaults to Category.All The collision mask bits. This states the categories that this fixture would accept for collision.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public Category CollidesWith { get; set; }

Property Value

Category
See Also