FixtureCollidesWith Property |
Defaults to Category.All
The collision mask bits. This states the categories that this
fixture would accept for collision.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic Category CollidesWith { get; set; }Property Value
Category
See Also