Set the coefficient of friction. This will _not_ change the friction of
existing contacts.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic float Friction { get; set; }Property Value
SingleThe friction.
See Also