FrameBuffer(IntPtr, Int32, Int32, TextureFormat, TextureFormat) Constructor |
Namespace: Internal.SharpBgfxAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic FrameBuffer(
IntPtr windowHandle,
int width,
int height,
TextureFormat format = TextureFormat.Count,
TextureFormat depthFormat = TextureFormat.Count
)
Parameters
- windowHandle IntPtr
- The OS window handle to which the frame buffer is attached.
- width Int32
- The width of the render target.
- height Int32
- The height of the render target.
- format TextureFormat (Optional)
- Window back buffer color format.
- depthFormat TextureFormat (Optional)
- A desired format for a depth buffer, if applicable.
See Also