FrameBuffer(Int32, Int32, TextureFormat, TextureFlags) Constructor |
Namespace: Internal.SharpBgfxAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic FrameBuffer(
int width,
int height,
TextureFormat format,
TextureFlags flags = TextureFlags.ClampU|TextureFlags.ClampV
)
Parameters
- width Int32
- The width of the render target.
- height Int32
- The height of the render target.
- format TextureFormat
- The format of the new surface.
- flags TextureFlags (Optional)
- Texture sampling flags.
See Also