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FrameBuffer(Int32, Int32, TextureFormat, TextureFlags) Constructor

Initializes a new instance of the FrameBuffer struct.

Namespace: Internal.SharpBgfx
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public FrameBuffer(
	int width,
	int height,
	TextureFormat format,
	TextureFlags flags = TextureFlags.ClampU|TextureFlags.ClampV
)

Parameters

width  Int32
The width of the render target.
height  Int32
The height of the render target.
format  TextureFormat
The format of the new surface.
flags  TextureFlags  (Optional)
Texture sampling flags.
See Also