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FrameBuffer(Texture, Boolean) Constructor

Initializes a new instance of the FrameBuffer struct.

Namespace: Internal.SharpBgfx
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public FrameBuffer(
	Texture[] textures,
	bool destroyTextures = false
)

Parameters

textures  Texture
A set of textures from which to build the frame buffer.
destroyTextures  Boolean  (Optional)
if set to true, attached textures will be destroyed when the frame buffer is destroyed.
See Also