FrameBuffer(Texture, Boolean) Constructor |
Namespace: Internal.SharpBgfxAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic FrameBuffer(
Texture[] textures,
bool destroyTextures = false
)
Parameters
- textures Texture
- A set of textures from which to build the frame buffer.
- destroyTextures Boolean (Optional)
- if set to true, attached textures will be destroyed when the frame buffer is destroyed.
See Also