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RenderTarget Class

A canvas which can receive the results of a rendering operation.
Inheritance Hierarchy

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public abstract class RenderTarget

The RenderTarget type exposes the following members.

Properties
 NameDescription
Public propertyDisposed 
Public propertyFrameBuffer 
Public propertySize Gets the render target size.
Public propertyViewports 
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Methods
 NameDescription
Public methodAddViewport Adds a viewport to the rendering target.
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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Remarks
This class defines a common root to all targets of rendering operations. A render target could be a window on a screen, or another offscreen surface like a texture or bump map etc.
See Also