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MultiRenderTarget Class

This class represents a multi render target that renders to a GpuTexture.
Inheritance Hierarchy
SystemObject
  NeoAxisRenderTarget
    NeoAxisMultiRenderTarget

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public sealed class MultiRenderTarget : RenderTarget

The MultiRenderTarget type exposes the following members.

Properties
 NameDescription
Public propertyDisposed
(Inherited from RenderTarget)
Public propertyFrameBuffer
(Inherited from RenderTarget)
Public propertyItems 
Public propertySize Gets the render target size.
(Inherited from RenderTarget)
Public propertyViewports
(Inherited from RenderTarget)
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Methods
 NameDescription
Public methodAddViewport Adds a viewport to the rendering target.
(Inherited from RenderTarget)
Public methodDisposeReleases the resources that are used by the object.
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also