Matrix |
public struct Matrix4
The Matrix4 type exposes the following members.
| Name | Description | |
|---|---|---|
| Matrix4(Double) | Constructs a matrix with specified one-dimensional Double array with sixteen elements. | |
| Matrix4(Matrix4) | Constructs a matrix with another specified Matrix4 object. | |
| Matrix4(Matrix4F) | Constructs a matrix with another specified matrix of Matrix4F format. | |
| Matrix4(Matrix3, Vector3) | Constructs a matrix with the given rotation and translation components. | |
| Matrix4(Matrix3, Vector3) | Constructs a matrix with the given rotation and translation components. | |
| Matrix4(Matrix3F, Vector3) | Constructs a matrix with the given rotation and translation components. | |
| Matrix4(Matrix3F, Vector3) | Constructs a matrix with the given rotation and translation components. | |
| Matrix4(Vector4, Vector4, Vector4, Vector4) | Constructs a matrix with the specified Vector4 elements, which are the corresponding rows of the matrix. | |
| Matrix4(Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double) | Constructs a matrix with the given individual elements. |
| Name | Description | |
|---|---|---|
| ItemInt32 | Gets or sets the row of the current instance of Matrix4 at the specified index. | |
| ItemInt32, Int32 | Gets or sets the component at the specified index. |
| Name | Description | |
|---|---|---|
| Add | Adds two matricies. | |
| Construct | Constructs a matrix with the given rotation and translation components and returns the resulting Matrix4. | |
| Decompose(Vector3, Matrix3, Vector3) | Decomposes a matrix into a scale, rotation, and translation. | |
| Decompose(Vector3, Quaternion, Vector3) | Decomposes a matrix into a scale, rotation, and translation. | |
| DecomposeScale | ||
| DecomposeScale(Vector3) | ||
| DecomposeScaleMaxComponent | ||
| Equals(Object) |
Determines whether the specified object is equal to the current instance of Matrix4.
(Overrides ValueTypeEquals(Object)) | |
| Equals(Matrix4, Double) | Determines whether the specified matrix is equal to the current instance of Matrix4 with a given precision. | |
| FromTranslate(Vector3) | Creates a translation matrix. | |
| FromTranslate(Vector3, Matrix4) | Creates a translation matrix. | |
| GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode) | |
| GetInverse | Inverts the current instance of Matrix4 if it is invertible and returns the result. | |
| GetInverse(Matrix4) | Inverts the current instance of Matrix4 if it is invertible. | |
| GetTrace | Gets the trace of the matrix, the sum of the values along the diagonal. | |
| GetTranslation | Returns the translation of the current instance of Matrix4. | |
| GetTranslation(Vector3) | Returns the translation of the current instance of Matrix4. | |
| GetTranspose | Returns the transpose of the current instance of Matrix4. | |
| GetTranspose(Matrix4) | Calculates the transpose of the current instance of Matrix4. | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| Inverse | Inverts the current instance of Matrix4 and determines whether the matrix is invertible. Determines whether the current instance of Matrix4 is invertible and, if so, inverts this matrix. | |
| LookAt(Vector3, Vector3, Vector3) | Creates a look-at matrix. | |
| LookAt(Vector3, Vector3, Vector3, Matrix4) | Creates a look-at matrix. | |
| Multiply(Double, Matrix4, Matrix4) | Multiplies a matrix by a given value. | |
| Multiply(Matrix4, Matrix4, Matrix4) | Multiplies two matrices. | |
| Multiply(Matrix4, Ray, Ray) | Translates the ray coordinates to the space defined by a matrix. | |
| Multiply(Matrix4, Vector3, Vector3) | Multiplies a matrix by a given Vector3 structure. | |
| Multiply(Matrix4, Vector4, Vector4) | Multiplies a matrix by a given Vector4 structure. | |
| Multiply(Matrix4, Double, Matrix4) | Multiplies a matrix by a given value. | |
| Multiply(Ray, Matrix4, Ray) | Translates the ray coordinates to the space defined by a matrix. | |
| Multiply(Vector3, Matrix4, Vector3) | Multiplies a matrix by a given Vector3 structure. | |
| Multiply(Vector4, Matrix4, Vector4) | Multiplies a matrix by a given Vector4 structure. | |
| Negate | Negates a matrix. | |
| Parse | Converts a string representation of a matrix into the equivalent Matrix4 structure. | |
| Perspective(Double, Double, Double, Double) | Creates a perspective projection matrix. | |
| Perspective(Double, Double, Double, Double, Matrix4) | Creates a perspective projection matrix. | |
| SetTranslation(Vector3) | Sets the translation of the current instance of Matrix4. | |
| SetTranslation(Vector3) | Sets the translation of the current instance of Matrix4. | |
| Subtract | Subtracts two matricies. | |
| ToMatrix3 | Converts the current instance of Matrix4 into the equivalent Matrix3 structure. | |
| ToMatrix3(Matrix3) | Converts the current instance of Matrix4 into the equivalent Matrix3 structure. | |
| ToMatrix4F | Converts the current instance of Matrix4 to the matrix of Matrix4F format. | |
| ToMatrix4F(Matrix4F) | Converts the current instance of Matrix4 to the matrix of Matrix4F format. | |
| ToString |
Returns a String that represents the current instance of Matrix4.
(Overrides ValueTypeToString) | |
| Transpose | Transposes the matrix. |
| Name | Description | |
|---|---|---|
| Addition(Matrix4, Matrix4) | Adds two matricies. | |
| Equality(Matrix4, Matrix4) | Determines whether two given matricies are equal. | |
| Inequality(Matrix4, Matrix4) | Determines whether two given matricies are unequal. | |
| Multiply(Double, Matrix4) | Multiplies a matrix by a given value. | |
| Multiply(Matrix4, Matrix4) | Multiplies two matrices. | |
| Multiply(Matrix4, Ray) | Translates the ray coordinates to the space defined by a matrix. | |
| Multiply(Matrix4, Vector3) | Multiplies a matrix by a given Vector3 structure. | |
| Multiply(Matrix4, Vector4) | Multiplies a matrix by a given Vector4 structure. | |
| Multiply(Matrix4, Double) | Multiplies a matrix by a given value. | |
| Multiply(Ray, Matrix4) | Translates the ray coordinates to the space defined by a matrix. | |
| Multiply(Vector3, Matrix4) | Multiplies a matrix by a given Vector3 structure. | |
| Multiply(Vector4, Matrix4) | Multiplies a matrix by a given Vector4 structure. | |
| Subtraction(Matrix4, Matrix4) | Subtracts two matricies. | |
| UnaryNegation(Matrix4) | Negates a matrix. |
| Name | Description | |
|---|---|---|
| Identity | The identity matrix. | |
| IdentityAsString | ||
| Item0 | The first row of the matrix. | |
| Item1 | The second row of the matrix. | |
| Item2 | The third row of the matrix. | |
| Item3 | The fourth row of the matrix. | |
| Zero | The matrix with all of its components set to zero. | |
| ZeroAsString |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |