Matrix4LookAt(Vector3, Vector3, Vector3, Matrix4) Method |
Creates a look-at matrix.
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static void LookAt(
ref Vector3 eye,
ref Vector3 dir,
ref Vector3 up,
out Matrix4 result
)
Parameters
- eye Vector3
- Eye (camera) position in world space.
- dir Vector3
- Target position in world space.
- up Vector3
- Up vector in world space.
- result Matrix4
- When the method completes, contains the instance of Matrix4 that transforms world space to camera space.
See Also