ShaderConstantsShadowObjectVisibilityDistanceFactor Property |
Gets the multiplier of shadow visibility distance depending of object visibility distance.
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static double ShadowObjectVisibilityDistanceFactor { get; }Property Value
Double
See Also