Get the world body origin position.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic Vector2 Position { get; set; }Return Value
Vector2Return the world position of the body's origin.
See Also