BodyFixedRotation Property |
Set this body to have fixed rotation. This causes the mass
to be reset.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic bool FixedRotation { get; set; }Property Value
Booleantrue if it has fixed rotation; otherwise,
false.
See Also