RenderingPipeline_BasicRenderOperation(ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, ListParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean, GpuVertexBuffer, InstanceDataBuffer, Int32, Int32, ViewportRenderingContextTessellationCacheItem) Method |
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void RenderOperation(
ViewportRenderingContext context,
RenderingPipelineRenderSceneDataMeshDataRenderOperation op,
GpuMaterialPass pass,
List<ParameterContainer> parameterContainers,
RenderingPipelineRenderSceneDataCutVolumeItem[] cutVolumes,
bool instancingEnabled,
GpuVertexBuffer instancingBuffer,
ref InstanceDataBuffer instancingDataBuffer,
int instancingStart,
int instancingCount,
ViewportRenderingContextTessellationCacheItem tessellationItem = null
)
Parameters
- context ViewportRenderingContext
-
- op RenderingPipelineRenderSceneDataMeshDataRenderOperation
-
- pass GpuMaterialPass
-
- parameterContainers ListParameterContainer
-
- cutVolumes RenderingPipelineRenderSceneDataCutVolumeItem
-
- instancingEnabled Boolean
-
- instancingBuffer GpuVertexBuffer
-
- instancingDataBuffer InstanceDataBuffer
-
- instancingStart Int32
-
- instancingCount Int32
-
- tessellationItem ViewportRenderingContextTessellationCacheItem (Optional)
-
See Also