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RenderingPipeline_BasicRenderOperation(ViewportRenderingContext, RenderingPipelineRenderSceneDataMeshDataRenderOperation, GpuMaterialPass, ListParameterContainer, RenderingPipelineRenderSceneDataCutVolumeItem, Boolean, GpuVertexBuffer, InstanceDataBuffer, Int32, Int32, ViewportRenderingContextTessellationCacheItem) Method


Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void RenderOperation(
	ViewportRenderingContext context,
	RenderingPipelineRenderSceneDataMeshDataRenderOperation op,
	GpuMaterialPass pass,
	List<ParameterContainer> parameterContainers,
	RenderingPipelineRenderSceneDataCutVolumeItem[] cutVolumes,
	bool instancingEnabled,
	GpuVertexBuffer instancingBuffer,
	ref InstanceDataBuffer instancingDataBuffer,
	int instancingStart,
	int instancingCount,
	ViewportRenderingContextTessellationCacheItem tessellationItem = null
)

Parameters

context  ViewportRenderingContext
 
op  RenderingPipelineRenderSceneDataMeshDataRenderOperation
 
pass  GpuMaterialPass
 
parameterContainers  ListParameterContainer
 
cutVolumes  RenderingPipelineRenderSceneDataCutVolumeItem
 
instancingEnabled  Boolean
 
instancingBuffer  GpuVertexBuffer
 
instancingDataBuffer  InstanceDataBuffer
 
instancingStart  Int32
 
instancingCount  Int32
 
tessellationItem  ViewportRenderingContextTessellationCacheItem  (Optional)
 
See Also