Gpu |
public class GpuMaterialPass
The GpuMaterialPass type exposes the following members.
| Name | Description | |
|---|---|---|
| GpuMaterialPass | Initializes a new instance of the GpuMaterialPass class |
| Name | Description | |
|---|---|---|
| AdvancedBlendingWriteMask | ||
| ColorWriteAlpha | ||
| ColorWriteBlue | ||
| ColorWriteGreen | ||
| ColorWriteRed | ||
| CullingMode | Gets or sets the culling mode for this pass based on the 'vertex winding'. | |
| DepthCheck | Gets or sets whether or not this pass renders with depth-buffer checking on or not. | |
| DepthFunction | Gets or sets the function used to compare depth values when depth checking is on. | |
| DepthWrite | Gets or sets whether or not this pass renders with depth-buffer writing on or not. | |
| DestinationBlendFactor | Gets or sets the destination blend factor. | |
| LinkedProgram | ||
| Owner | ||
| SourceBlendFactor | Gets or sets the source blend factor. |
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |