Rendering |
public void RenderOperation( ViewportRenderingContext context, RenderingPipelineRenderSceneDataMeshDataRenderOperation op, GpuMaterialPass pass, List<ParameterContainer> parameterContainers, RenderingPipelineRenderSceneDataCutVolumeItem[] cutVolumes = null, ViewportRenderingContextTessellationCacheItem tessellationItem = null )