Click or drag to resize

WheelJoint Constructor

Constructor for WheelJoint

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public WheelJoint(
	Body bodyA,
	Body bodyB,
	Vector2 anchor,
	Vector2 axis,
	bool useWorldCoordinates = false
)

Parameters

bodyA  Body
The first body
bodyB  Body
The second body
anchor  Vector2
The anchor point
axis  Vector2
The axis
useWorldCoordinates  Boolean  (Optional)
Set to true if you are using world coordinates as anchors.
See Also