Wheel |
The WheelJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| Axis | The axis at which the suspension moves. | |
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| DampingRatio | Suspension damping ratio, one indicates critical damping | |
| Frequency | Suspension frequency, zero indicates no suspension | |
| JointSpeed | Gets the angular velocity of the joint | |
| JointTranslation | Gets the translation along the axis | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| LocalAnchorA | The local anchor point on BodyA | |
| LocalAnchorB | The local anchor point on BodyB | |
| LocalXAxis | The axis in local coordinates relative to BodyA | |
| MaxMotorTorque | The maximum motor torque, usually in N-m. | |
| MotorEnabled | Enable/disable the joint motor. | |
| MotorSpeed | The desired motor speed in radians per second. | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |