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WheelJoint Properties

The WheelJoint type exposes the following members.

Properties
 NameDescription
Public propertyAxis The axis at which the suspension moves.
Public propertyBodyA Get the first body attached to this joint.
(Inherited from Joint)
Public propertyBodyB Get the second body attached to this joint.
(Inherited from Joint)
Public propertyBreakpoint The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint)
Public propertyCollideConnected Set this flag to true if the attached bodies should collide.
(Inherited from Joint)
Public propertyDampingRatio Suspension damping ratio, one indicates critical damping
Public propertyFrequency Suspension frequency, zero indicates no suspension
Public propertyJointSpeed Gets the angular velocity of the joint
Public propertyJointTranslation Gets the translation along the axis
Public propertyJointType Gets or sets the type of the joint.
(Inherited from Joint)
Public propertyLocalAnchorA The local anchor point on BodyA
Public propertyLocalAnchorB The local anchor point on BodyB
Public propertyLocalXAxis The axis in local coordinates relative to BodyA
Public propertyMaxMotorTorque The maximum motor torque, usually in N-m.
Public propertyMotorEnabled Enable/disable the joint motor.
Public propertyMotorSpeed The desired motor speed in radians per second.
Public propertyWorld Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint)
Public propertyWorldAnchorA
(Overrides JointWorldAnchorA)
Public propertyWorldAnchorB
(Overrides JointWorldAnchorB)
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