RevoluteJoint(Body, Body, Vector2, Boolean) Constructor |
Constructor of RevoluteJoint.
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.JointsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic RevoluteJoint(
Body bodyA,
Body bodyB,
Vector2 anchor,
bool useWorldCoordinates = false
)
Parameters
- bodyA Body
- The first body.
- bodyB Body
- The second body.
- anchor Vector2
- The shared anchor.
- useWorldCoordinates Boolean (Optional)
See Also