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RevoluteJoint(Body, Body, Vector2, Vector2, Boolean) Constructor

Constructor of RevoluteJoint.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public RevoluteJoint(
	Body bodyA,
	Body bodyB,
	Vector2 anchorA,
	Vector2 anchorB,
	bool useWorldCoordinates = false
)

Parameters

bodyA  Body
The first body.
bodyB  Body
The second body.
anchorA  Vector2
The first body anchor.
anchorB  Vector2
The second anchor.
useWorldCoordinates  Boolean  (Optional)
Set to true if you are using world coordinates as anchors.
See Also