Rotate the vertices with the defined value in radians.
Warning: Using this method on an active set of vertices of a Body,
will cause problems with collisions. Use Body.Rotation instead.
Namespace: Internal.tainicom.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void Rotate(
float value
)
Parameters
- value Single
- The amount to rotate by in radians.
See Also