Character |
The CharacterType type exposes the following members.
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component) | |
| AllowManageInventoryChanged | Occurs when the AllowManageInventory property value changes. | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component) | |
| CrouchingChanged | Occurs when the Crouching property value changes. | |
| CrouchingHeightChanged | Occurs when the CrouchingHeight property value changes. | |
| CrouchingMaxSpeedChanged | Occurs when the CrouchingMaxSpeed property value changes. | |
| CrouchingWalkDownHeightChanged | Occurs when the CrouchingWalkDownHeight property value changes. | |
| CrouchingWalkUpHeightChanged | Occurs when the CrouchingWalkUpHeight property value changes. | |
| DieAnimationChanged | Occurs when the DieAnimation property value changes. | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisabledInSimulationAndIsInstance |
Occurs when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EnabledInSimulationAndIsInstance |
Occurs when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EyePositionChanged | Occurs when the EyePosition property value changes. | |
| FingerBoneFormatChanged | Occurs when the FingerBoneFormat property value changes. | |
| FlyAnimationChanged | Occurs when the FlyAnimation property value changes. | |
| FlyControlChanged | Occurs when the FlyControl property value changes. | |
| FlyControlMaxSpeedChanged | Occurs when the FlyControlMaxSpeed property value changes. | |
| FlyEndSoundBefore | ||
| FlyEndSoundChanged | Occurs when the FlyEndSound property value changes. | |
| FootstepSoundBefore | ||
| FootstepSoundChanged | Occurs when the FootstepSound property value changes. | |
| HeadBoneChanged | Occurs when the HeadBone property value changes. | |
| HeadTopBoneChanged | Occurs when the HeadTopBone property value changes. | |
| HeightChanged | Occurs when the Height property value changes. | |
| IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
| ItemHoldingIdleAnimationChanged | Occurs when the ItemHoldingIdleAnimation property value changes. | |
| ItemHoldingPositionChanged | Occurs when the ItemHoldingPosition property value changes. | |
| JumpAnimationChanged | Occurs when the JumpAnimation property value changes. | |
| JumpChanged | Occurs when the Jump property value changes. | |
| JumpSoundChanged | Occurs when the JumpSound property value changes. | |
| JumpSpeedChanged | Occurs when the JumpSpeed property value changes. | |
| LeftArmBoneChanged | Occurs when the LeftArmBone property value changes. | |
| LeftHandBoneChanged | Occurs when the LeftHandBone property value changes. | |
| LeftLegBoneChanged | Occurs when the LeftLegBone property value changes. | |
| LeftShoulderBoneChanged | Occurs when the LeftShoulderBone property value changes. | |
| LeftTurnAnimationChanged | Occurs when the LeftTurnAnimation property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component) | |
| MassChanged | Occurs when the Mass property value changes. | |
| MaxSlopeAngleChanged | Occurs when the MaxSlopeAngle property value changes. | |
| MaxStrengthChanged | Occurs when the MaxStrength property value changes. | |
| MeshChanged | Occurs when the Mesh property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component) | |
| OneHandedMeleeWeaponAttackAnimationChanged | Occurs when the OneHandedMeleeWeaponAttackAnimation property value changes. | |
| OneHandedMeleeWeaponAttackAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes. | |
| OneHandedMeleeWeaponIdleAnimationChanged | Occurs when the OneHandedMeleeWeaponIdleAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationChanged | Occurs when the OneHandedMeleeWeaponWalkAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component) | |
| RadiusChanged | Occurs when the Radius property value changes. | |
| ReceiveNetworkMessageFromClient | (Inherited from Component) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component) | |
| RifleAimingArmsCenterChanged | Occurs when the RifleAimingArmsCenter property value changes. | |
| RifleAimingArmsCenterFirstPersonChanged | Occurs when the RifleAimingArmsCenterFirstPerson property value changes. | |
| RifleAimingIdleAnimationChanged | Occurs when the RifleAimingIdleAnimation property value changes. | |
| RifleAimingIdleMinus45AnimationChanged | Occurs when the RifleAimingIdleMinus45Animation property value changes. | |
| RifleAimingIdlePlus45AnimationChanged | Occurs when the RifleAimingIdlePlus45Animation property value changes. | |
| RifleAimingWalkAnimationChanged | Occurs when the RifleAimingWalkAnimation property value changes. | |
| RifleAimingWalkAnimationSpeedChanged | Occurs when the RifleAimingWalkAnimationSpeed property value changes. | |
| RightArmBoneChanged | Occurs when the RightArmBone property value changes. | |
| RightHandBoneChanged | Occurs when the RightHandBone property value changes. | |
| RightLegBoneChanged | Occurs when the RightLegBone property value changes. | |
| RightShoulderBoneChanged | Occurs when the RightShoulderBone property value changes. | |
| RightTurnAnimationChanged | Occurs when the RightTurnAnimation property value changes. | |
| RotateMeshDependingGroundChanged | Occurs when the RotateMeshDependingGround property value changes. | |
| RunAnimationChanged | Occurs when the RunAnimation property value changes. | |
| RunAnimationSpeedChanged | Occurs when the RunAnimationSpeed property value changes. | |
| RunBackwardMaxSpeedChanged | Occurs when the RunBackwardMaxSpeed property value changes. | |
| RunChanged | Occurs when the Run property value changes. | |
| RunForwardMaxSpeedChanged | Occurs when the RunForwardMaxSpeed property value changes. | |
| RunSideMaxSpeedChanged | Occurs when the RunSideMaxSpeed property value changes. | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component) | |
| SitAnimationChanged | Occurs when the SitAnimation property value changes. | |
| SitButtHeightChanged | Occurs when the SitButtHeight property value changes. | |
| SitTestChanged | Occurs when the SitTest property value changes. | |
| SpineBone1Changed | Occurs when the SpineBone1 property value changes. | |
| SpineBone2Changed | Occurs when the SpineBone2 property value changes. | |
| SpineBone3Changed | Occurs when the SpineBone3 property value changes. | |
| TurnAnimationSpeedChanged | Occurs when the TurnAnimationSpeed property value changes. | |
| TurningSpeedChanged | Occurs when the TurningSpeed property value changes. | |
| TurningSpeedOfLookingChanged | Occurs when the TurningSpeedOfLooking property value changes. | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component) | |
| UpperPartBoneChanged | Occurs when the UpperPartBone property value changes. | |
| WalkAnimationChanged | Occurs when the WalkAnimation property value changes. | |
| WalkAnimationSpeedChanged | Occurs when the WalkAnimationSpeed property value changes. | |
| WalkBackwardMaxSpeedChanged | Occurs when the WalkBackwardMaxSpeed property value changes. | |
| WalkDownHeightChanged | Occurs when the WalkDownHeight property value changes. | |
| WalkForwardMaxSpeedChanged | Occurs when the WalkForwardMaxSpeed property value changes. | |
| WalkSideMaxSpeedChanged | Occurs when the WalkSideMaxSpeed property value changes. | |
| WalkUpHeightChanged | Occurs when the WalkUpHeight property value changes. |