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ShooterNetworkLogic Class

Inheritance Hierarchy
SystemObject
  NeoAxisComponent
    NeoAxisNetworkLogicAbstract
      NeoAxisNetworkLogic
        ProjectShooterNetworkLogic

Namespace: Project
Assembly: Project (in Project.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class ShooterNetworkLogic : NetworkLogic

The ShooterNetworkLogic type exposes the following members.

Constructors
 NameDescription
Public methodShooterNetworkLogicInitializes a new instance of the ShooterNetworkLogic class
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Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyAvatarWindow The ability the select avatar before entrance to the world.
(Inherited from NetworkLogic)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCurrentGameStatus 
Public propertyCurrentGameTime 
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEntranceScreen Whether to show the entrance screen for entered players.
(Inherited from NetworkLogic)
Public propertyEntranceScreenDescription Description of the world that is shown at the start.
(Inherited from NetworkLogic)
Public propertyGameTime 
Public propertyGameType 
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyObjectControlledByPlayerHealth 
Public propertyObjectTypeControlledByPlayer The type of object to control by the player.
(Inherited from NetworkLogic)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyPreparationTime 
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRemoveInitialCharactersOnServer Whether to delete Character components after scene loading in the simulation.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySpawnWeapons Whether to save original weapons position at loading and recreate them at game start.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
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Methods
 NameDescription
Public methodAddComponent Adds a component as a child.
(Inherited from Component)
Protected methodAddUser
(Overrides NetworkLogicAddUser(ServerNetworkService_UsersUserInfo))
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessageToEveryone
(Inherited from Component)
Public methodBeginNetworkMessageToServer
(Inherited from Component)
Public methodClientGetUsers 
Protected methodClientOnDisabledInSimulation
(Inherited from NetworkLogic)
Protected methodClientOnEnabledInHierarchyChanged
(Inherited from NetworkLogic)
Protected methodClientOnEnabledInSimulation
(Overrides NetworkLogicClientOnEnabledInSimulation)
Public methodClone Creates a copy of the object.
(Inherited from Component)
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateObjectControlledByPlayer
(Overrides NetworkLogicCreateObjectControlledByPlayer(NetworkLogicServerUserItem, MetadataTypeInfo, Transform))
Public methodDispose Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component)
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodFindParent(Type) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParent(MetadataTypeInfo) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParentT Finds the parent of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(Type) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(MetadataTypeInfo) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParentT Finds the parent or self of the specified type.
(Inherited from Component)
Public methodGetAllParents Gets all parents of the component.
(Inherited from Component)
Public methodGetComponent(String, Boolean) Finds a child component by name.
(Inherited from Component)
Public methodGetComponent(Type, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentT(Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentByNameWithIndex Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component)
Public methodGetComponentByPath Finds a child component by path.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean) Finds child components.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) Finds child components.
(Inherited from Component)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) Finds child components of the specified type.
(Inherited from Component)
Public methodGetGameTextStatus 
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetPathFromParent Returns the path to the object from the parent.
(Inherited from Component)
Public methodGetPathFromRoot Returns the object's access path from the root object.
(Inherited from Component)
Public methodGetProvidedType Returns a type when the object is used as a type.
(Inherited from Component)
Public methodGetRemainingTime 
Public methodGetScene
(Inherited from NetworkLogic)
Public methodGetScreenLabelInfo
(Inherited from Component)
Public methodGetSpawnPoints
(Inherited from NetworkLogic)
Public methodGetSpawnPointsForTeam
(Inherited from NetworkLogic)
Public methodGetTeamWithSmallestAmountOfPlayers 
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsMethodInvoking Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodMetadataGetMemberBySignature Returns the object metadata member by name.
(Inherited from Component)
Public methodMetadataGetMembers Returns the object metadata members.
(Inherited from Component)
Public methodMethodInvoke Calls a method by name.
(Inherited from Component)
Public methodMethodInvokeCancel Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodMethodInvokeCancelAll Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodNetworkDisablePropertySynchronization
(Inherited from Component)
Public methodNetworkIsDisabledPropertySynchronization
(Inherited from Component)
Public methodNetworkModeAddUser
(Inherited from Component)
Public methodNetworkModeIsEnabledForUser
(Inherited from Component)
Public methodNetworkModeRemoveUser
(Inherited from Component)
Public methodNetworkRestoreDisabledPropertySynchronization
(Inherited from Component)
Public methodNewObjectSetDefaultConfiguration Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component)
Public methodNewObjectSetDefaultConfigurationUpdate Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component)
Protected methodOnAddedToParent Called when a component is added to the parent.
(Inherited from Component)
Protected methodOnAllowEnterToWorld
(Inherited from NetworkLogic)
Protected methodOnClientConnectedAfterRootComponentEnabled
(Inherited from Component)
Protected methodOnClientConnectedBeforeRootComponentEnabled
(Inherited from Component)
Protected methodOnClientDisconnected
(Overrides ComponentOnClientDisconnected(ServerNetworkService_ComponentsClientItem))
Protected methodOnClone Called when the object is cloned.
(Inherited from Component)
Protected methodOnComponentAdded Called when a child component is added.
(Inherited from Component)
Protected methodOnComponentRemoved Called when a child component is removed.
(Inherited from Component)
Protected methodOnDisabled Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDisabledInSimulation
(Inherited from NetworkLogic)
Protected methodOnDispose Called when the object is disposed.
(Inherited from Component)
Protected methodOnEditorGetTextInfoCenterBottomCorner
(Inherited from Component)
Protected methodOnEnabled Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnEnabledChanged Called when value of Enabled property is changed.
(Inherited from Component)
Protected methodOnEnabledInHierarchyChanged
(Inherited from NetworkLogic)
Protected methodOnEnabledInSimulation
(Inherited from NetworkLogic)
Protected methodOnGetSpawnPoint
(Overrides NetworkLogicOnGetSpawnPoint(NetworkLogicServerUserItem, MetadataTypeInfo))
Protected methodOnLoad Called during object loading.
(Inherited from Component)
Protected methodOnMetadataGetMemberBySignature Called when the object metadata member is received by name.
(Inherited from Component)
Protected methodOnMetadataGetMembers Called upon receipt of the object's metadata members.
(Inherited from Component)
Protected methodOnMetadataGetMembersFilter
(Inherited from NetworkLogic)
Protected methodOnPreloadResources Called when preloading the resources used by the object.
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromClient
(Inherited from NetworkLogic)
Protected methodOnReceiveNetworkMessageFromServer
(Overrides NetworkLogicOnReceiveNetworkMessageFromServer(String, ArrayDataReader))
Protected methodOnRemovedFromParent Called when a component is removed from the parent.
(Inherited from Component)
Protected methodOnSave Called during object saving.
(Inherited from Component)
Protected methodOnSimulationStep
(Overrides NetworkLogicOnSimulationStep)
Protected methodOnSimulationStepClient Called during the simulation step.
(Inherited from Component)
Protected methodOnUpdate Called during the update process of all objects.
(Inherited from Component)
Public methodPerformAllowEnterToWorld
(Inherited from NetworkLogic)
Public methodPreloadResources Preload resources used by the object.
(Inherited from Component)
Public methodProcessReceivedNetworkMessageFromClient 
Public methodPropertyGet(String, Object, Boolean) Gets the value of a property by name.
(Inherited from Component)
Public methodPropertySet Sets the value of a property by name.
(Inherited from Component)
Public methodRemoveAllComponents Removes all child components.
(Inherited from Component)
Public methodRemoveComponent Removes a child component.
(Inherited from Component)
Public methodRemoveFromParent Detaches the object from its parent.
(Inherited from Component)
Protected methodRemoveUser
(Inherited from NetworkLogic)
Public methodResetSpawnPointsCache
(Inherited from NetworkLogic)
Public methodSendScreenMessageToAllClients
(Inherited from NetworkLogic)
Public methodSendScreenMessageToClient
(Inherited from NetworkLogic)
Public methodSendScreenMessageToClientByControlledObject
(Inherited from NetworkLogic)
Public methodServerChangeObjectControlled
(Inherited from NetworkLogic)
Public methodServerGetObjectControlledByUser
(Inherited from NetworkLogic)
Public methodServerGetUser 
Public methodServerGetUserByObjectControlled
(Inherited from NetworkLogic)
Public methodServerGetUsers
(Inherited from NetworkLogic)
Protected methodServerOnDisabledInSimulation
(Inherited from NetworkLogic)
Protected methodServerOnEnabledInHierarchyChanged
(Overrides NetworkLogicServerOnEnabledInHierarchyChanged)
Protected methodServerOnEnabledInSimulation
(Overrides NetworkLogicServerOnEnabledInSimulation)
Protected methodServerOnNewUserItem
(Overrides NetworkLogicServerOnNewUserItem)
Public methodToString Returns the name and type of the object as a string.
(Inherited from Component)
Public methodTypeSettingsIsPublic Checks whether the object provided as a type is public.
(Inherited from Component)
Public methodTypeSettingsIsPublicMember Checks whether the member is set up as public.
(Inherited from Component)
Protected methodUpdateObjectControlledByPlayer
(Inherited from NetworkLogic)
Public methodUpdateObjectControlledByPlayers
(Inherited from NetworkLogic)
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Events
 NameDescription
Public eventAddedToParent Occurs when a component is added to the parent.
(Inherited from Component)
Public eventAllowEnterToWorld
(Inherited from NetworkLogic)
Public eventAvatarWindowChangedOccurs when the AvatarWindow property value changes.
(Inherited from NetworkLogic)
Public eventCloneEvent Occurs when object is cloned.
(Inherited from Component)
Public eventCloneSupportChanged Occurs after changing value of CloneSupport property.
(Inherited from Component)
Public eventComponentAdded Occurs when a child component is added.
(Inherited from Component)
Public eventComponentRemoved Occurs when a child component is removed.
(Inherited from Component)
Public eventComponentsChanged Occurs when the set of children is changed.
(Inherited from Component)
Public eventCurrentGameStatusChangedOccurs when the CurrentGameStatus property value changes.
Public eventCurrentGameTimeChangedOccurs when the CurrentGameTime property value changes.
Public eventDisabledEvent Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisabledInSimulation Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisplayInEditorChanged Occurs when value of DisplayInEditor property is changed.
(Inherited from Component)
Public eventDisposeEvent Occurs when the object is disposed.
(Inherited from Component)
Public eventEnabledChanged Occurs when the Enabled property value changes.
(Inherited from Component)
Public eventEnabledEvent Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEnabledInHierarchyChanged Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component)
Public eventEnabledInSimulation Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEntranceScreenChangedOccurs when the EntranceScreen property value changes.
(Inherited from NetworkLogic)
Public eventEntranceScreenDescriptionChangedOccurs when the EntranceScreenDescription property value changes.
(Inherited from NetworkLogic)
Public eventGameTimeChangedOccurs when the GameTime property value changes.
Public eventGameTypeChangedOccurs when the GameType property value changes.
Public eventLoadEvent Occurs during object loading.
(Inherited from Component)
Public eventMetadataGetMemberBySignatureEvent Occurs when the object metadata member is received by name.
(Inherited from Component)
Public eventMetadataGetMembersEvent Occurs upon receipt of the object's metadata members.
(Inherited from Component)
Public eventMetadataGetMembersFilterEvent Occurs when filtering receive members of the object metadata.
(Inherited from Component)
Public eventNameChanged Occurs when component name is changed.
(Inherited from Component)
Public eventNetworkModeChangedOccurs when the NetworkMode property value changes.
(Inherited from Component)
Public eventObjectControlledByPlayerBeforeCreate
(Inherited from NetworkLogic)
Public eventObjectControlledByPlayerCreated
(Inherited from NetworkLogic)
Public eventObjectControlledByPlayerHealthChangedOccurs when the ObjectControlledByPlayerHealth property value changes.
Public eventObjectControlledByPlayerRemoving
(Inherited from NetworkLogic)
Public eventObjectTypeControlledByPlayerChangedOccurs when the ObjectTypeControlledByPlayer property value changes.
(Inherited from NetworkLogic)
Public eventPreloadResourcesEvent Occurs when preloading the resources used by the object.
(Inherited from Component)
Public eventPreparationTimeChangedOccurs when the PreparationTime property value changes.
Public eventReceiveNetworkMessageFromClient
(Inherited from Component)
Public eventReceiveNetworkMessageFromServer
(Inherited from Component)
Public eventRemovedFromParent Occurs when a component is removed from the parent.
(Inherited from Component)
Public eventRemoveInitialCharactersOnServerChangedOccurs when the RemoveInitialCharactersOnServer property value changes.
Public eventSaveEvent Occurs during object saving.
(Inherited from Component)
Public eventSaveSupportChanged Occurs after changing value of SaveSupport property.
(Inherited from Component)
Public eventScreenLabelChangedOccurs when the ScreenLabel property value changes.
(Inherited from Component)
Public eventSimulationStep Occurs during the simulation step.
(Inherited from Component)
Public eventSimulationStepClient Occurs during the simulation step.
(Inherited from Component)
Public eventSpawnWeaponsChangedOccurs when the SpawnWeapons property value changes.
Public eventUpdateEvent Occurs during the update process of all objects.
(Inherited from Component)
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Fields
 NameDescription
Public fieldEnteredToWorld
(Inherited from NetworkLogic)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also