NeoAxis Documentation
NeoAxis Documentation
API Reference
Project
ShooterNetworkLogic Class
ShooterNetworkLogic Properties
CurrentGameStatus Property
CurrentGameTime Property
GameTime Property
GameType Property
ObjectControlledByPlayerHealth Property
PreparationTime Property
RemoveInitialCharactersOnServer Property
SpawnWeapons Property
Shooter
Network
Logic
Spawn
Weapons Property
Whether to save original weapons position at loading and recreate them at game start.
Namespace:
Project
Assembly:
Project (in Project.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
Copy
public
Reference
<
bool
>
SpawnWeapons
{
get
;
set
; }
Property Value
Reference
Boolean
See Also
Reference
ShooterNetworkLogic Class
Project Namespace
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