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WeaponType Class

A definition of the weapon type.
Inheritance Hierarchy
SystemObject
  NeoAxisComponent
    NeoAxisWeaponType

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class WeaponType : Component, Item3DTypeInterface

The WeaponType type exposes the following members.

Constructors
 NameDescription
Public methodWeaponTypeInitializes a new instance of the WeaponType class
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Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyHandguardFar 
Public propertyHandguardNear 
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIdleAnimation An animation of the weapon at rest.
Public propertyInventoryImage The image of the weapon type to preview in the inventory.
Public propertyIsResource
(Inherited from Component)
Public propertyMesh The mesh of the weapon.
Public propertyMode1BulletCount The number of bullets when fired.
Public propertyMode1BulletDispersionAngle The maximal dispersion angle of the bullet when fired.
Public propertyMode1BulletSpeed The initial speed of the bullet.
Public propertyMode1BulletTransform The initial position, rotation and scale of the bullet.
Public propertyMode1BulletType The type of the bullet.
Public propertyMode1Enabled Whether to enabled a mode 1.
Public propertyMode1FireAnimation An animation of the weapon at fire.
Public propertyMode1FireAnimationSpeed The multiplier for playing the fire animation.
Public propertyMode1FireMuzzleFlashParticle 
Public propertyMode1FireSound The sound that is played when a shot occurs.
Public propertyMode1FiringBeginSound The sound that is played when the firing begins.
Public propertyMode1FiringDistance 
Public propertyMode1FiringFireTime The time of the bullet creation during firing cycle.
Public propertyMode1FiringTotalTime Total time of one firing cycle.
Public propertyMode1MaxRecoilOffset 
Public propertyMode1MaxRecoilOffsetTime 
Public propertyMode1MeleeCollisionDetectionMethod 
Public propertyMode1MeleeCollisionSound 
Public propertyMode1MeleeCollisionVolume 
Public propertyMode1MeleeDamage 
Public propertyMode1MeleeImpulse 
Public propertyMode1RecoilForce 
Public propertyMode1StopMovementWhenFiring 
Public propertyMode2BulletCount The number of bullets when fired.
Public propertyMode2BulletDispersionAngle The maximal dispersion angle of the bullet when fired.
Public propertyMode2BulletSpeed The initial speed of the bullet.
Public propertyMode2BulletTransform The initial position, rotation and scale of the bullet.
Public propertyMode2BulletType The type of the bullet.
Public propertyMode2Enabled Whether to enabled a mode 2.
Public propertyMode2FireAnimation An animation of the weapon at fire.
Public propertyMode2FireAnimationSpeed The multiplier for playing the fire animation.
Public propertyMode2FireMuzzleFlashParticle 
Public propertyMode2FireSound The sound that is played when a shot occurs.
Public propertyMode2FiringBeginSound The sound that is played when the firing begins.
Public propertyMode2FiringDistance 
Public propertyMode2FiringFireTime The time of the bullet creation during firing cycle.
Public propertyMode2FiringTotalTime Total time of one firing cycle.
Public propertyMode2MaxRecoilOffset 
Public propertyMode2MaxRecoilOffsetTime 
Public propertyMode2MeleeCollisionDetectionMethod 
Public propertyMode2MeleeCollisionSound 
Public propertyMode2MeleeCollisionVolume 
Public propertyMode2MeleeDamage 
Public propertyMode2MeleeImpulse 
Public propertyMode2RecoilForce 
Public propertyMode2StopMovementWhenFiring 
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyPistolGripBottom 
Public propertyPistolGripTop 
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVersion 
Public propertyWayToUse How to use the weapon.
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Methods
 NameDescription
Public methodAddComponent Adds a component as a child.
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessageToEveryone
(Inherited from Component)
Public methodBeginNetworkMessageToServer
(Inherited from Component)
Public methodClone Creates a copy of the object.
(Inherited from Component)
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodDataWasChanged 
Public methodDispose Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component)
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodFindParent(Type) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParent(MetadataTypeInfo) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParentT Finds the parent of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(Type) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(MetadataTypeInfo) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParentT Finds the parent or self of the specified type.
(Inherited from Component)
Public methodGetAllParents Gets all parents of the component.
(Inherited from Component)
Public methodGetArmsCenter 
Public methodGetComponent(String, Boolean) Finds a child component by name.
(Inherited from Component)
Public methodGetComponent(Type, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentT(Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentByNameWithIndex Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component)
Public methodGetComponentByPath Finds a child component by path.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean) Finds child components.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) Finds child components.
(Inherited from Component)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) Finds child components of the specified type.
(Inherited from Component)
Public methodGetHandguardCenter 
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetPathFromParent Returns the path to the object from the parent.
(Inherited from Component)
Public methodGetPathFromRoot Returns the object's access path from the root object.
(Inherited from Component)
Public methodGetPistolGripCenter 
Public methodGetProvidedType Returns a type when the object is used as a type.
(Inherited from Component)
Public methodGetScreenLabelInfo
(Inherited from Component)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsMethodInvoking Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodMetadataGetMemberBySignature Returns the object metadata member by name.
(Inherited from Component)
Public methodMetadataGetMembers Returns the object metadata members.
(Inherited from Component)
Public methodMethodInvoke Calls a method by name.
(Inherited from Component)
Public methodMethodInvokeCancel Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodMethodInvokeCancelAll Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodNetworkDisablePropertySynchronization
(Inherited from Component)
Public methodNetworkIsDisabledPropertySynchronization
(Inherited from Component)
Public methodNetworkModeAddUser
(Inherited from Component)
Public methodNetworkModeIsEnabledForUser
(Inherited from Component)
Public methodNetworkModeRemoveUser
(Inherited from Component)
Public methodNetworkRestoreDisabledPropertySynchronization
(Inherited from Component)
Public methodNewObjectSetDefaultConfiguration
(Overrides ComponentNewObjectSetDefaultConfiguration(Boolean))
Public methodNewObjectSetDefaultConfigurationUpdate Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component)
Protected methodOnAddedToParent Called when a component is added to the parent.
(Inherited from Component)
Protected methodOnClientConnectedAfterRootComponentEnabled
(Inherited from Component)
Protected methodOnClientConnectedBeforeRootComponentEnabled
(Inherited from Component)
Protected methodOnClientDisconnected
(Inherited from Component)
Protected methodOnClone Called when the object is cloned.
(Inherited from Component)
Protected methodOnComponentAdded Called when a child component is added.
(Inherited from Component)
Protected methodOnComponentRemoved Called when a child component is removed.
(Inherited from Component)
Protected methodOnDisabled Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDisabledInSimulation Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDispose Called when the object is disposed.
(Inherited from Component)
Protected methodOnEditorGetTextInfoCenterBottomCorner
(Inherited from Component)
Protected methodOnEnabled Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnEnabledChanged Called when value of Enabled property is changed.
(Inherited from Component)
Protected methodOnEnabledInHierarchyChanged Called when value of EnabledInHierarchy property is changed.
(Inherited from Component)
Protected methodOnEnabledInSimulation Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnLoad Called during object loading.
(Inherited from Component)
Protected methodOnMetadataGetMemberBySignature Called when the object metadata member is received by name.
(Inherited from Component)
Protected methodOnMetadataGetMembers Called upon receipt of the object's metadata members.
(Inherited from Component)
Protected methodOnMetadataGetMembersFilter
(Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean))
Protected methodOnPreloadResources Called when preloading the resources used by the object.
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromClient
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromServer
(Inherited from Component)
Protected methodOnRemovedFromParent Called when a component is removed from the parent.
(Inherited from Component)
Protected methodOnSave Called during object saving.
(Inherited from Component)
Protected methodOnSimulationStep Called during the simulation step.
(Inherited from Component)
Protected methodOnSimulationStepClient Called during the simulation step.
(Inherited from Component)
Protected methodOnUpdate Called during the update process of all objects.
(Inherited from Component)
Public methodPreloadResources Preload resources used by the object.
(Inherited from Component)
Public methodPropertyGet(String, Object, Boolean) Gets the value of a property by name.
(Inherited from Component)
Public methodPropertySet Sets the value of a property by name.
(Inherited from Component)
Public methodRemoveAllComponents Removes all child components.
(Inherited from Component)
Public methodRemoveComponent Removes a child component.
(Inherited from Component)
Public methodRemoveFromParent Detaches the object from its parent.
(Inherited from Component)
Public methodToString Returns the name and type of the object as a string.
(Inherited from Component)
Public methodTypeSettingsIsPublic Checks whether the object provided as a type is public.
(Inherited from Component)
Public methodTypeSettingsIsPublicMember Checks whether the member is set up as public.
(Inherited from Component)
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Events
 NameDescription
Public eventAddedToParent Occurs when a component is added to the parent.
(Inherited from Component)
Public eventCloneEvent Occurs when object is cloned.
(Inherited from Component)
Public eventCloneSupportChanged Occurs after changing value of CloneSupport property.
(Inherited from Component)
Public eventComponentAdded Occurs when a child component is added.
(Inherited from Component)
Public eventComponentRemoved Occurs when a child component is removed.
(Inherited from Component)
Public eventComponentsChanged Occurs when the set of children is changed.
(Inherited from Component)
Public eventDisabledEvent Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisabledInSimulation Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisplayInEditorChanged Occurs when value of DisplayInEditor property is changed.
(Inherited from Component)
Public eventDisposeEvent Occurs when the object is disposed.
(Inherited from Component)
Public eventEnabledChanged Occurs when the Enabled property value changes.
(Inherited from Component)
Public eventEnabledEvent Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEnabledInHierarchyChanged Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component)
Public eventEnabledInSimulation Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventHandguardFarChangedOccurs when the HandguardFar property value changes.
Public eventHandguardNearChangedOccurs when the HandguardNear property value changes.
Public eventIdleAnimationChangedOccurs when the IdleAnimation property value changes.
Public eventInventoryImageChangedOccurs when the InventoryImage property value changes.
Public eventLoadEvent Occurs during object loading.
(Inherited from Component)
Public eventMeshChangedOccurs when the Mesh property value changes.
Public eventMetadataGetMemberBySignatureEvent Occurs when the object metadata member is received by name.
(Inherited from Component)
Public eventMetadataGetMembersEvent Occurs upon receipt of the object's metadata members.
(Inherited from Component)
Public eventMetadataGetMembersFilterEvent Occurs when filtering receive members of the object metadata.
(Inherited from Component)
Public eventMode1BulletCountChangedOccurs when the Mode1BulletCount property value changes.
Public eventMode1BulletDispersionAngleChangedOccurs when the Mode1BulletDispersionAngle property value changes.
Public eventMode1BulletSpeedChangedOccurs when the Mode1BulletSpeed property value changes.
Public eventMode1BulletTransformChangedOccurs when the Mode1BulletTransform property value changes.
Public eventMode1BulletTypeChangedOccurs when the Mode1BulletType property value changes.
Public eventMode1EnabledChangedOccurs when the Mode1Enabled property value changes.
Public eventMode1FireAnimationChangedOccurs when the Mode1FireAnimation property value changes.
Public eventMode1FireAnimationSpeedChangedOccurs when the Mode1FireAnimationSpeed property value changes.
Public eventMode1FireMuzzleFlashParticleChangedOccurs when the Mode1FireMuzzleFlashParticle property value changes.
Public eventMode1FireSoundChangedOccurs when the Mode1FireSound property value changes.
Public eventMode1FiringBeginSoundChangedOccurs when the Mode1FiringBeginSound property value changes.
Public eventMode1FiringDistanceChangedOccurs when the Mode1FiringDistance property value changes.
Public eventMode1FiringFireTimeChangedOccurs when the Mode1FiringFireTime property value changes.
Public eventMode1FiringTotalTimeChangedOccurs when the Mode1FiringTotalTime property value changes.
Public eventMode1MaxRecoilOffsetChangedOccurs when the Mode1MaxRecoilOffset property value changes.
Public eventMode1MaxRecoilOffsetTimeChangedOccurs when the Mode1MaxRecoilOffsetTime property value changes.
Public eventMode1MeleeCollisionDetectionMethodChangedOccurs when the Mode1MeleeCollisionDetectionMethod property value changes.
Public eventMode1MeleeCollisionSoundChangedOccurs when the Mode1MeleeCollisionSound property value changes.
Public eventMode1MeleeCollisionVolumeChangedOccurs when the Mode1MeleeCollisionVolume property value changes.
Public eventMode1MeleeDamageChangedOccurs when the Mode1MeleeDamage property value changes.
Public eventMode1MeleeImpulseChangedOccurs when the Mode1MeleeImpulse property value changes.
Public eventMode1RecoilForceChangedOccurs when the Mode1RecoilForce property value changes.
Public eventMode1StopMovementWhenFiringChangedOccurs when the Mode1StopMovementWhenFiring property value changes.
Public eventMode2BulletCountChangedOccurs when the Mode2BulletCount property value changes.
Public eventMode2BulletDispersionAngleChangedOccurs when the Mode2BulletDispersionAngle property value changes.
Public eventMode2BulletSpeedChangedOccurs when the Mode2BulletSpeed property value changes.
Public eventMode2BulletTransformChangedOccurs when the Mode2BulletTransform property value changes.
Public eventMode2BulletTypeChangedOccurs when the Mode2BulletType property value changes.
Public eventMode2EnabledChangedOccurs when the Mode2Enabled property value changes.
Public eventMode2FireAnimationChangedOccurs when the Mode2FireAnimation property value changes.
Public eventMode2FireAnimationSpeedChangedOccurs when the Mode2FireAnimationSpeed property value changes.
Public eventMode2FireMuzzleFlashParticleChangedOccurs when the Mode2FireMuzzleFlashParticle property value changes.
Public eventMode2FireSoundChangedOccurs when the Mode2FireSound property value changes.
Public eventMode2FiringBeginSoundChangedOccurs when the Mode2FiringBeginSound property value changes.
Public eventMode2FiringDistanceChangedOccurs when the Mode2FiringDistance property value changes.
Public eventMode2FiringFireTimeChangedOccurs when the Mode2FiringFireTime property value changes.
Public eventMode2FiringTotalTimeChangedOccurs when the Mode2FiringTotalTime property value changes.
Public eventMode2MaxRecoilOffsetChangedOccurs when the Mode2MaxRecoilOffset property value changes.
Public eventMode2MaxRecoilOffsetTimeChangedOccurs when the Mode2MaxRecoilOffsetTime property value changes.
Public eventMode2MeleeCollisionDetectionMethodChangedOccurs when the Mode2MeleeCollisionDetectionMethod property value changes.
Public eventMode2MeleeCollisionSoundChangedOccurs when the Mode2MeleeCollisionSound property value changes.
Public eventMode2MeleeCollisionVolumeChangedOccurs when the Mode2MeleeCollisionVolume property value changes.
Public eventMode2MeleeDamageChangedOccurs when the Mode2MeleeDamage property value changes.
Public eventMode2MeleeImpulseChangedOccurs when the Mode2MeleeImpulse property value changes.
Public eventMode2RecoilForceChangedOccurs when the Mode2RecoilForce property value changes.
Public eventMode2StopMovementWhenFiringChangedOccurs when the Mode2StopMovementWhenFiring property value changes.
Public eventNameChanged Occurs when component name is changed.
(Inherited from Component)
Public eventNetworkModeChangedOccurs when the NetworkMode property value changes.
(Inherited from Component)
Public eventPistolGripBottomChangedOccurs when the PistolGripBottom property value changes.
Public eventPistolGripTopChangedOccurs when the PistolGripTop property value changes.
Public eventPreloadResourcesEvent Occurs when preloading the resources used by the object.
(Inherited from Component)
Public eventReceiveNetworkMessageFromClient
(Inherited from Component)
Public eventReceiveNetworkMessageFromServer
(Inherited from Component)
Public eventRemovedFromParent Occurs when a component is removed from the parent.
(Inherited from Component)
Public eventSaveEvent Occurs during object saving.
(Inherited from Component)
Public eventSaveSupportChanged Occurs after changing value of SaveSupport property.
(Inherited from Component)
Public eventScreenLabelChangedOccurs when the ScreenLabel property value changes.
(Inherited from Component)
Public eventSimulationStep Occurs during the simulation step.
(Inherited from Component)
Public eventSimulationStepClient Occurs during the simulation step.
(Inherited from Component)
Public eventUpdateEvent Occurs during the update process of all objects.
(Inherited from Component)
Public eventWayToUseChangedOccurs when the WayToUse property value changes.
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Fields
 NameDescription
Public fieldEditorCameraTransform 
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also