Weapon |
The WeaponType type exposes the following members.
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component) | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisabledInSimulationAndIsInstance |
Occurs when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EnabledInSimulationAndIsInstance |
Occurs when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| HandguardFarChanged | Occurs when the HandguardFar property value changes. | |
| HandguardNearChanged | Occurs when the HandguardNear property value changes. | |
| IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
| InventoryImageChanged | Occurs when the InventoryImage property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component) | |
| MeshChanged | Occurs when the Mesh property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component) | |
| Mode1BulletCountChanged | Occurs when the Mode1BulletCount property value changes. | |
| Mode1BulletDispersionAngleChanged | Occurs when the Mode1BulletDispersionAngle property value changes. | |
| Mode1BulletSpeedChanged | Occurs when the Mode1BulletSpeed property value changes. | |
| Mode1BulletTransformChanged | Occurs when the Mode1BulletTransform property value changes. | |
| Mode1BulletTypeChanged | Occurs when the Mode1BulletType property value changes. | |
| Mode1EnabledChanged | Occurs when the Mode1Enabled property value changes. | |
| Mode1FireAnimationChanged | Occurs when the Mode1FireAnimation property value changes. | |
| Mode1FireAnimationSpeedChanged | Occurs when the Mode1FireAnimationSpeed property value changes. | |
| Mode1FireMuzzleFlashParticleChanged | Occurs when the Mode1FireMuzzleFlashParticle property value changes. | |
| Mode1FireSoundChanged | Occurs when the Mode1FireSound property value changes. | |
| Mode1FiringBeginSoundChanged | Occurs when the Mode1FiringBeginSound property value changes. | |
| Mode1FiringDistanceChanged | Occurs when the Mode1FiringDistance property value changes. | |
| Mode1FiringFireTimeChanged | Occurs when the Mode1FiringFireTime property value changes. | |
| Mode1FiringTotalTimeChanged | Occurs when the Mode1FiringTotalTime property value changes. | |
| Mode1MaxRecoilOffsetChanged | Occurs when the Mode1MaxRecoilOffset property value changes. | |
| Mode1MaxRecoilOffsetTimeChanged | Occurs when the Mode1MaxRecoilOffsetTime property value changes. | |
| Mode1MeleeCollisionDetectionMethodChanged | Occurs when the Mode1MeleeCollisionDetectionMethod property value changes. | |
| Mode1MeleeCollisionSoundChanged | Occurs when the Mode1MeleeCollisionSound property value changes. | |
| Mode1MeleeCollisionVolumeChanged | Occurs when the Mode1MeleeCollisionVolume property value changes. | |
| Mode1MeleeDamageChanged | Occurs when the Mode1MeleeDamage property value changes. | |
| Mode1MeleeImpulseChanged | Occurs when the Mode1MeleeImpulse property value changes. | |
| Mode1RecoilForceChanged | Occurs when the Mode1RecoilForce property value changes. | |
| Mode1StopMovementWhenFiringChanged | Occurs when the Mode1StopMovementWhenFiring property value changes. | |
| Mode2BulletCountChanged | Occurs when the Mode2BulletCount property value changes. | |
| Mode2BulletDispersionAngleChanged | Occurs when the Mode2BulletDispersionAngle property value changes. | |
| Mode2BulletSpeedChanged | Occurs when the Mode2BulletSpeed property value changes. | |
| Mode2BulletTransformChanged | Occurs when the Mode2BulletTransform property value changes. | |
| Mode2BulletTypeChanged | Occurs when the Mode2BulletType property value changes. | |
| Mode2EnabledChanged | Occurs when the Mode2Enabled property value changes. | |
| Mode2FireAnimationChanged | Occurs when the Mode2FireAnimation property value changes. | |
| Mode2FireAnimationSpeedChanged | Occurs when the Mode2FireAnimationSpeed property value changes. | |
| Mode2FireMuzzleFlashParticleChanged | Occurs when the Mode2FireMuzzleFlashParticle property value changes. | |
| Mode2FireSoundChanged | Occurs when the Mode2FireSound property value changes. | |
| Mode2FiringBeginSoundChanged | Occurs when the Mode2FiringBeginSound property value changes. | |
| Mode2FiringDistanceChanged | Occurs when the Mode2FiringDistance property value changes. | |
| Mode2FiringFireTimeChanged | Occurs when the Mode2FiringFireTime property value changes. | |
| Mode2FiringTotalTimeChanged | Occurs when the Mode2FiringTotalTime property value changes. | |
| Mode2MaxRecoilOffsetChanged | Occurs when the Mode2MaxRecoilOffset property value changes. | |
| Mode2MaxRecoilOffsetTimeChanged | Occurs when the Mode2MaxRecoilOffsetTime property value changes. | |
| Mode2MeleeCollisionDetectionMethodChanged | Occurs when the Mode2MeleeCollisionDetectionMethod property value changes. | |
| Mode2MeleeCollisionSoundChanged | Occurs when the Mode2MeleeCollisionSound property value changes. | |
| Mode2MeleeCollisionVolumeChanged | Occurs when the Mode2MeleeCollisionVolume property value changes. | |
| Mode2MeleeDamageChanged | Occurs when the Mode2MeleeDamage property value changes. | |
| Mode2MeleeImpulseChanged | Occurs when the Mode2MeleeImpulse property value changes. | |
| Mode2RecoilForceChanged | Occurs when the Mode2RecoilForce property value changes. | |
| Mode2StopMovementWhenFiringChanged | Occurs when the Mode2StopMovementWhenFiring property value changes. | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component) | |
| PistolGripBottomChanged | Occurs when the PistolGripBottom property value changes. | |
| PistolGripTopChanged | Occurs when the PistolGripTop property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component) | |
| ReceiveNetworkMessageFromClient | (Inherited from Component) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component) | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component) | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component) | |
| WayToUseChanged | Occurs when the WayToUse property value changes. |