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GearJoint Class

A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = ant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length. Warning: You have to manually destroy the gear joint if jointA or jointB is destroyed.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.Dynamics.JointsJoint
    Internal.tainicom.Aether.Physics2D.Dynamics.JointsGearJoint

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class GearJoint : Joint

The GearJoint type exposes the following members.

Constructors
 NameDescription
Public methodGearJoint Requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.
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Properties
 NameDescription
Public propertyBodyA Get the first body attached to this joint.
(Inherited from Joint)
Public propertyBodyB Get the second body attached to this joint.
(Inherited from Joint)
Public propertyBreakpoint The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint)
Public propertyCollideConnected Set this flag to true if the attached bodies should collide.
(Inherited from Joint)
Public propertyJointA The first revolute/prismatic joint attached to the gear joint.
Public propertyJointB The second revolute/prismatic joint attached to the gear joint.
Public propertyJointType Gets or sets the type of the joint.
(Inherited from Joint)
Public propertyRatio The gear ratio.
Public propertyWorld Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint)
Public propertyWorldAnchorA
(Overrides JointWorldAnchorA)
Public propertyWorldAnchorB
(Overrides JointWorldAnchorB)
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Methods
 NameDescription
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetReactionForce
(Overrides JointGetReactionForce(Single))
Public methodGetReactionTorque
(Overrides JointGetReactionTorque(Single))
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsFixedType Return true if the joint is a fixed type.
(Inherited from Joint)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Protected methodWakeBodies
(Inherited from Joint)
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Events
 NameDescription
Public eventBroke Fires when the joint is broken.
(Inherited from Joint)
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Fields
 NameDescription
Public fieldEnabled Indicate if this join is enabled or not. Disabling a joint means it is still in the simulation, but inactive.
(Inherited from Joint)
Public fieldTag Set the user data pointer.
(Inherited from Joint)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also