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GearJoint Constructor

Requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public GearJoint(
	Body bodyA,
	Body bodyB,
	Joint jointA,
	Joint jointB,
	float ratio = 1f
)

Parameters

bodyA  Body
The first body
bodyB  Body
The second body
jointA  Joint
The first joint.
jointB  Joint
The second joint.
ratio  Single  (Optional)
The ratio.
See Also