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WorldGenerator Properties

The WorldGenerator type exposes the following members.

Properties
 NameDescription
Public propertyAddLayersWithObjects Whether to add paint layers with objects.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseMaterial The material of the terrain.
Public propertyBaseMaterialColor The color multiplier of the terrain.
Public propertyBaseSurface The third surface.
Public propertyBaseSurfaceCollision Whether to enable the collision for the base surface.
Public propertyBaseSurfaceColor The color of the first surface.
Public propertyBaseSurfacePaintFactor The strength of painting for the third surface.
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCurvature The curvature frequency of the terrain.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyHeightRange The height range of the generated terrain.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLeveledArea Whether to add leveled, cleared area.
Public propertyLeveledAreaHeight The height of the leveled area.
Public propertyLeveledAreaMaterial The material of the leveled area.
Public propertyLeveledAreaShape The shape of the leveled area.
Public propertyLeveledAreaSize The size of the leveled area.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySeed The seed number for random number generator.
Public propertySize The size of the generated area.
Public propertySurface1 The first surface.
Public propertySurface1Collision Whether to enable the collision for the first surface.
Public propertySurface1Color The color of the first surface.
Public propertySurface1Distribution 
Public propertySurface1PaintFactor The strength of painting for the first surface.
Public propertySurface2 The second surface.
Public propertySurface2Collision Whether to enable the collision for the second surface.
Public propertySurface2Color The color of the second surface.
Public propertySurface2Distribution 
Public propertySurface2PaintFactor The strength of painting for the second surface.
Public propertySurface3 The third surface.
Public propertySurface3Collision Whether to enable the collision for the third surface.
Public propertySurface3Color The color of the third surface.
Public propertySurface3Distribution 
Public propertySurface3PaintFactor The strength of painting for the third surface.
Public propertySurface4 The fourth surface.
Public propertySurface4Collision Whether to enable the collision for the fourth surface.
Public propertySurface4Color The color of the fourth surface.
Public propertySurface4Distribution 
Public propertySurface4PaintFactor The strength of painting for the fourth surface.
Public propertySurface5 The fifth surface.
Public propertySurface5Collision Whether to enable the collision for the fifth surface.
Public propertySurface5Color The color of the fifth surface.
Public propertySurface5Distribution 
Public propertySurface5PaintFactor The strength of painting for the fifth surface.
Public propertySurface6 The sixth surface.
Public propertySurface6Collision Whether to enable the collision for the sixth surface.
Public propertySurface6Color The color of the sixth surface.
Public propertySurface6Distribution 
Public propertySurface6PaintFactor The strength of painting for the sixth surface.
Public propertyTemplate The predefined template of materials and surfaces.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
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