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RevoluteJoint Properties

The RevoluteJoint type exposes the following members.

Properties
 NameDescription
Public propertyBodyA Get the first body attached to this joint.
(Inherited from Joint)
Public propertyBodyB Get the second body attached to this joint.
(Inherited from Joint)
Public propertyBreakpoint The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint)
Public propertyCollideConnected Set this flag to true if the attached bodies should collide.
(Inherited from Joint)
Public propertyJointAngle Get the current joint angle in radians.
Public propertyJointSpeed Get the current joint angle speed in radians per second.
Public propertyJointType Gets or sets the type of the joint.
(Inherited from Joint)
Public propertyLimitEnabled Is the joint limit enabled?
Public propertyLocalAnchorA The local anchor point on BodyA
Public propertyLocalAnchorB The local anchor point on BodyB
Public propertyLowerLimit Get the lower joint limit in radians.
Public propertyMaxMotorTorque Get or set the maximum motor torque, usually in N-m.
Public propertyMotorEnabled Is the joint motor enabled?
Public propertyMotorImpulse Get or set the current motor impulse, usually in N-m.
Public propertyMotorSpeed Get or set the motor speed in radians per second.
Public propertyReferenceAngle The referance angle computed as BodyB angle minus BodyA angle.
Public propertyUpperLimit Get the upper joint limit in radians.
Public propertyWorld Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint)
Public propertyWorldAnchorA
(Overrides JointWorldAnchorA)
Public propertyWorldAnchorB
(Overrides JointWorldAnchorB)
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