Revolute |
The RevoluteJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| JointAngle | Get the current joint angle in radians. | |
| JointSpeed | Get the current joint angle speed in radians per second. | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| LimitEnabled | Is the joint limit enabled? | |
| LocalAnchorA | The local anchor point on BodyA | |
| LocalAnchorB | The local anchor point on BodyB | |
| LowerLimit | Get the lower joint limit in radians. | |
| MaxMotorTorque | Get or set the maximum motor torque, usually in N-m. | |
| MotorEnabled | Is the joint motor enabled? | |
| MotorImpulse | Get or set the current motor impulse, usually in N-m. | |
| MotorSpeed | Get or set the motor speed in radians per second. | |
| ReferenceAngle | The referance angle computed as BodyB angle minus BodyA angle. | |
| UpperLimit | Get the upper joint limit in radians. | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |