Fixed |
The FixedMouseJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| DampingRatio | The damping ratio. 0 = no damping, 1 = critical damping. | |
| Frequency | The response speed. | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| LocalAnchorA | The local anchor point on BodyA | |
| MaxForce | The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity). | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |