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WorldContactList Property

Get the world contact list. ContactList is the head of a circular linked list. Use Contact.Next to get the next contact in the world list. A contact equal to ContactList indicates the end of the list.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public ContactListHead ContactList { get; }

Property Value

ContactListHead
The head of the world contact list.
Example
for (Contact c = World.ContactList.Next; c != World..ContactList; c = c.Next)
See Also