You can add holes to this collection.
It will get respected by some of the triangulation algoithms, but otherwise not used.
Namespace: Internal.tainicom.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic List<Vertices> Holes { get; set; }Property Value
ListVertices
See Also