Click or drag to resize

PolygonShapeVertices Property

Create a convex hull from the given array of local points. The number of vertices must be in the range [3, Settings.MaxPolygonVertices]. Warning: the points may be re-ordered, even if they form a convex polygon Warning: collinear points are handled but not removed. Collinear points may lead to poor stacking behavior.

Namespace: Internal.tainicom.Aether.Physics2D.Collision.Shapes
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public Vertices Vertices { get; set; }

Property Value

Vertices
See Also