| | Class | Description |
|---|
 | ChainShape |
A chain shape is a free form sequence of line segments.
The chain has two-sided collision, so you can use inside and outside collision.
Therefore, you may use any winding order.
Connectivity information is used to create smooth collisions.
WARNING: The chain will not collide properly if there are self-intersections.
|
 | CircleShape |
A circle shape.
|
 | EdgeShape |
A line segment (edge) shape. These can be connected in chains or loops
to other edge shapes.
The connectivity information is used to ensure correct contact normals.
|
 | PolygonShape |
Represents a simple non-selfintersecting convex polygon.
Create a convex hull from the given array of points.
|
 | Shape |
A shape is used for collision detection. You can create a shape however you like.
Shapes used for simulation in World are created automatically when a Fixture
is created. Shapes may encapsulate a one or more child shapes.
|