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WorldRemove(Joint) Method

Destroy a joint. This may cause the connected bodies to begin colliding. Warning: This method is locked during callbacks.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public void Remove(
	Joint joint
)

Parameters

joint  Joint
The joint.
Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when the world is Locked/Stepping.
See Also