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RenderingPipeline_BasicSetFogExtension Method

Need call before engine initialization from AssemblyRegistration class.

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static void SetFogExtension(
	int shaderUniformVec4Count,
	string shaderCode,
	RenderingPipeline_BasicFogExtensionGetUniformDataDelegate getUniformData
)

Parameters

shaderUniformVec4Count  Int32
shaderCode  String
getUniformData  RenderingPipeline_BasicFogExtensionGetUniformDataDelegate
See Also