RenderingPipeline_BasicBindRenderOperationData Method |
Namespace: NeoAxisAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void BindRenderOperationData(
ViewportRenderingContext context,
RenderingPipeline_BasicFrameData frameData,
MaterialCompiledMaterialData materialData,
bool instancing,
RenderingPipelineRenderSceneDataMeshItemAnimationDataClass meshItemAnimationData,
int billboardMode,
double billboardRadius,
bool receiveDecals,
ref Vector3F previousFramePositionChange,
float lodValue,
UnwrappedUVEnum unwrappedUV,
ref ColorValue color,
bool vertexStructureContainsColor,
bool isLayer,
float visibilityDistance,
float motionBlurFactor,
bool layerMaskFormatTriangles,
ImageComponent voxelDataImage,
Vector4F[] voxelDataInfo,
Vector4F[] objectInstanceParameters,
uint cullingByCameraDirectionData,
ref Vector3F instancingPositionOffsetRelative,
float uvScale = 1f
)
Parameters
- context ViewportRenderingContext
-
- frameData RenderingPipeline_BasicFrameData
-
- materialData MaterialCompiledMaterialData
-
- instancing Boolean
-
- meshItemAnimationData RenderingPipelineRenderSceneDataMeshItemAnimationDataClass
-
- billboardMode Int32
-
- billboardRadius Double
-
- receiveDecals Boolean
-
- previousFramePositionChange Vector3F
-
- lodValue Single
-
- unwrappedUV UnwrappedUVEnum
-
- color ColorValue
-
- vertexStructureContainsColor Boolean
-
- isLayer Boolean
-
- visibilityDistance Single
-
- motionBlurFactor Single
-
- layerMaskFormatTriangles Boolean
-
- voxelDataImage ImageComponent
-
- voxelDataInfo Vector4F
-
- objectInstanceParameters Vector4F
-
- cullingByCameraDirectionData UInt32
-
- instancingPositionOffsetRelative Vector3F
-
- uvScale Single (Optional)
-
See Also